
Possibly the most striking difference (other than the aesthetic one, which I’ll come to later) is that C&C: Generals will not be based in the C&C world we're all familiar with, where NOD and GDI forces battled for world supremacy. It’s all change on planet C&C, and if you’re hankering for more of the same then don’t bother.
In fact, things couldn’t be more different, so forget everything you know about the previous games, lock it in a wooden casket and fire it into space, never to be seen again. But as you’re about to find out, that’s not the only change from this, the most famous RTS series. After almost ten years, four games, and innumerable add-on packs, the Command & Conquer franchise is finally moving into 3D, rejuvenated by developer EA Pacific (a branch of Westwood), who brought us the excellent Red Alert 2 addon pack Yuri’s Revenge. We wanted to give players an easier to use, more direct counter to high-tier infantry, as well as a unit that they could use to harass the enemy base.It’s about time. GDI was really lacking a mid-tier direct infantry counter to units like the Cyborg and Zone Troopers.
When idle, puts the sonic weapon on the shoulder. Uses a lot of sound related idioms, strong sense of comradery. Unit design is similar that to the Zone raiders in Kane's Wrath. : Increased Speed to Fast (6.9) (was Average). They share the same stats and abilities as the Flame Troopers. Sochwaves are weak against all anti-infantry vehicles, aircraft and Confessors. Damage to the base is not significant enough to make a direct assault viable, but it could provide relevant chip damage.Ībility to reveal adjacent stealth units allows it to decloak the Stealth Tanks, but the limited damage to the vehicles means they have to rely on other friendly units to deal significant damage to it. Minigun Turret has better fire rate, but low health, meaning that Shockwaves are better off attacking it, not running away. The Obelisk of Light has very low fire rate, which allows Shockwave Troopers to walk up to it and do significant damage. Shockwaves are strong against all structures. But as the game progresses, population cap becomes more relevant and the Shockwaves provide more damage and have more health, which allows them to hold pads for longer even in unfavorable match-ups. In the early game, where every piece of Tiberium matters, Riflemen are a better choice. AbilitiesĪs powerful infantry squad, Shockwave Troopers excel at eliminating enemy infantry and directly assaulting structures. Although less powerful than the Disruptor, the Shockwave Troopers’ lower cost and ability to be deployed from the Barracks has made them a staple among GDI infantry forces. Shockwave Troopers are elite GDI ground troops armed with miniaturized Disruptor technology.